Unity Blurry Textures – Mipmap Bias Guide
Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …
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Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …
阅读更多Locking the Cursor Disables Button & Mouse Events Unity GUI buttons and mouse events such as OnMouseOver or OnPointerDown have their events disabled when the cursor is set to a …
阅读更多What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader. The main benefit …
阅读更多What causes the ‘Look rotation viewing vector is zero’ error? Look rotation viewing vector is zero is an error in unity caused by trying to give Quaternion.LookRotation(..) a vector3 value …
阅读更多[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons! – What is this error? Unity logs the convex hull has more than 255 polygons error when trying to generate a …
阅读更多Mesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …
阅读更多This guide will help you prepare your Unity installation, projects and android device for developing Unity Android Games! Looking for more Unity tips? Check out our other Unity how to …
阅读更多There’s many ways to move objects in Unity and this guide explains how and when each option is best used. This guide focuses on setting object positions. Rotation and scale …
阅读更多There are many causes for objects to stutter when being moved in Unity. This guide explains the different options for smooth movement and explains what lerping and deltatime are as …
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