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Unity Mesh.Bake.PhysX.CollisionData Profiler Spike
Unity Beginner Guides / Unity 指南 / Unity 如何 / Unity 快速提示

Mesh.Bake.PhysX.CollisionData Unity Profiler Spikes

Mesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …

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Unity Dynamic Batching vs Static Batching
Unity 如何

Unity Batching Mobile Games – Dynamic VS Static Batching

Keeping batches low in your Unity mobile games is an important step to follow for mobile game development. To keep batches low you’ll need to either combine batches with batching …

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