
Unity Grayscale Shader for Sprite Overlays & More!
This Unity grayscale shader allows everything behind an object mask be rendered in grayscale. Set the material of a Unity Canvas sprite renderer or NGUI UITexture to this shader and …
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Unity quick tips explaining fixes for common annoying unity issues.
Is your unity game having performance spikes, an unexpected android permission added into APK builds or is z-fighting is affecting your game? Well we have perfect quick solution guides for you!
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Looking for more detailed guides to fixing other unity issues? Check out our unity how to section! You’ll find guides explaining issues in more detail.
All are guides are suited with headings too so you should quickly be able to solve whatever unity issue you’re having!
This Unity grayscale shader allows everything behind an object mask be rendered in grayscale. Set the material of a Unity Canvas sprite renderer or NGUI UITexture to this shader and …
阅读更多Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …
阅读更多Locking the Cursor Disables Button & Mouse Events Unity GUI buttons and mouse events such as OnMouseOver or OnPointerDown have their events disabled when the cursor is set to a …
阅读更多This quick guide shows how to fix objects in Unity stretching when being rotated. The issue can result in colliders not matching rotated objects or the objects appearing distorted when …
阅读更多What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader. The main benefit …
阅读更多This guide explains what to do when unity refuses to play animations and gives the error “The animation state could not be played because it couldn’t be found!“. There’s a …
阅读更多[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons! – What is this error? Unity logs the convex hull has more than 255 polygons error when trying to generate a …
阅读更多Mesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …
阅读更多What is Z-Fighting? Z-Fighting is where multiple objects fight to be rendered closest to the camera (fighting to be on top). This can happen when the objects are overlapping due …
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