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Tag: Rendering

Grayscale Overlay Header Image
Unity How To / Unity Quick Tips

Unity Grayscale Shader for Sprite Overlays & More!

This Unity grayscale shader allows everything behind an object mask be rendered in grayscale. Set the material of a Unity Canvas Image / Raw Image or NGUI UITexture to this …

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Blurry Mipmap Bias Feature Image
Unity Advanced Guides / Unity Guides / Unity How To / Unity Quick Tips

Unity Blurry Textures – Mipmap Bias Guide

Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …

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Unity Objects Stretching When Rotated Thumbnail
Unity How To / Unity Quick Tips

How To Fix Objects Stretching When Rotated

This quick guide shows how to fix objects in Unity stretching when being rotated. The issue can result in colliders not matching rotated objects or the objects appearing distorted when …

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Unity Camera.RenderWithShader Thumbnail
Unity Beginner Guides / Unity Guides / Unity How To / Unity Quick Tips

Unity Camera.RenderWithShader Troubleshooting

What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader. The main benefit …

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Unity Z-Fighting Guide
Unity How To / Unity Quick Tips

How To Fix Unity Z-Fighting With Multiple Solutions

What is Z-Fighting? Z-Fighting is where multiple objects fight to be rendered closest to the camera (fighting to be on top). This can happen when the objects are overlapping due …

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Unity Texture Compression
Unity Advanced Guides / Unity Guides / Unity How To

Unity Texture Compression (Android and iOS)

Unity iOS & Android Texture Compression Guide Overview Unity texture compression is a very important step to developing mobile games for android or iOS. Keeping the filesize of your game …

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Unity Dynamic Batching vs Static Batching
Unity How To

Unity Batching Mobile Games – Dynamic VS Static Batching

Keeping batches low in your Unity mobile games is an important step to follow for mobile game development. To keep batches low you’ll need to either combine batches with batching …

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  • Unity Grayscale Shader for Sprite Overlays & More!
  • Unity Blurry Textures – Mipmap Bias Guide
  • Unity GUI.Button & Mouse Events Not Working
  • How To Fix Objects Stretching When Rotated
  • Unity Camera.RenderWithShader Troubleshooting

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