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Tag: Unity CPU Optimizations

Improve the performance of your Unity games by reducing the time spent processing calculations on the CPU. There guides focus on CPU optimization rather than GPU optimization methods and also explain how you can profile your Unity games to find what’s causing performance issues in your games!

This guides are especially important if you’re developing a mobile android or iOS games as you’ll need to keep the performance of your game as high as possible to increase the support of your games across as many devices as possible!

Unity Camera.RenderWithShader Thumbnail
Unity Beginner Guides / Unity Guides / Unity How To / Unity Quick Tips

Unity Camera.RenderWithShader Troubleshooting

What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader. The main benefit …

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Unity Mesh.Bake.PhysX.CollisionData Profiler Spike
Unity Beginner Guides / Unity Guides / Unity How To / Unity Quick Tips

Mesh.Bake.PhysX.CollisionData Unity Profiler Spikes

Mesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …

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Unity Dynamic Batching vs Static Batching
Unity How To

Unity Batching Mobile Games – Dynamic VS Static Batching

Keeping batches low in your Unity mobile games is an important step to follow for mobile game development. To keep batches low you’ll need to either combine batches with batching …

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